schema_version: 7.0 type: filter identifier: lightshow title: Light Show version: 1 copyright: Meltytech, LLC license: LGPLv2.1 language: en tags: - Video description: > An audio visualization filter that colors the image proportional to the magnitude of the audio spectrum. parameters: - identifier: frequency_low title: Low Frequency type: integer description: > The low end of the frequency range to be used to influence the image motion. mutable: yes readonly: no default: 20 unit: Hz - identifier: frequency_high title: High Frequency type: integer description: > The high end of the frequency range to be used to influence the image motion. mutable: yes readonly: no default: 20000 unit: Hz - identifier: threshold title: Level Threshold type: float description: > The minimum amplitude of sound that must occur within the frequency range to cause the image to move. motion. mutable: yes readonly: no default: -30 minimum: -100 maximum: 0 unit: dB - identifier: osc title: Oscillation type: float description: > Oscillation can be useful to make the image move back and forth during long periods of sound. A value of 0 specifies no oscillation. mutable: yes readonly: no default: 5 minimum: 0 unit: Hz - identifier: color.* title: Light Color type: color description: | The color of the light. Multiple colors can be specified with incrementing suffixes to cause the waveform to be drawn in a circular gradient. color.1 is the inside of the circle. Subsequent colors will produce a gradient toward the outside. By default, the filter has one color defined: color.1=0xffffffff" This results in the image being lightened. To create a gradient, define more colors: color.2=green color.3=0x77777777 color.4=0x00000000 A color value is a hexadecimal representation of RGB plus alpha channel as 0xrrggbbaa. Colors can also be the words: white, black, red, green, or blue. You can also use a HTML-style color values #rrggbb or #aarrggbb. readonly: no mutable: yes widget: color - identifier: rect title: Rectangle description: > Defines the rectangle that the color should be drawn in. Format is: "X Y W H". X, Y, W, H are assumed to be pixel units unless they have the suffix '%'. type: rect default: "0 0 100% 100%" readonly: no mutable: yes animation: yes - identifier: window_size title: Window Size type: integer description: > The number of samples that the FFT will be performed on. If window_size is less than the number of samples in a frame, extra samples will be ignored. If window_size is more than the number of samples in a frame, samples will be buffered from previous frames to fill the window. The buffering is performed as a sliding window so that the most recent samples are always transformed. mutable: no readonly: no default: 2048